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AI Insights · Timothy · July 2021

Top 5 Voxel Games Performance in the US for Q2 2021

Analyzing the performance metrics of the top 5 voxel games in the US for Q2 2021 reveals notable trends in downloads, revenue, and active users.

Top 5 Voxel Games Performance in the US for Q2 2021

During the second quarter of 2021, the top 5 voxel games on a unified platform in the United States demonstrated varied performance in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the weekly trends for each of these popular games.

Minecraft exhibited strong performance throughout the quarter. Weekly revenue showed a general upward trajectory, peaking at around $1.9M by late June. Weekly downloads also saw a significant rise, starting at approximately 59K downloads at the end of March and reaching nearly 88K by the end of June. The game maintained a robust user base, with weekly active users fluctuating between 16.5M and 19M.

Pixel Gun 3D: Online Shooter from Cubic Games experienced a decrease in weekly revenue early in the quarter, dropping to around $183K in mid-May, but recovered slightly to approximately $220K by the end of June. Weekly downloads were relatively stable, ranging from 44K to 65K. Active users remained consistent, averaging around 500K throughout the quarter.

Kingdoms of HF - Dragon War had a more fluctuating performance. Weekly revenue peaked at nearly $88K in mid-May but fell to around $48K by the end of June. Downloads were modest, peaking at about 4.8K in mid-May before dropping to 2.7K in late June. Active users showed a slight increase, reaching about 12K towards the end of the quarter.

Hunt Royale: Action RPG Battle, a more recent entry, saw a varied performance. Weekly revenue peaked at approximately $67K at the end of May but experienced fluctuations, ending the quarter at around $57K. Downloads showed a declining trend, starting from about 31K at the end of March to just over 6K by late June. Active users also saw a decline, from around 52K in early April to approximately 27K by the end of June.

Blockman GO had a relatively stable performance in terms of revenue, averaging around $25K per week. Downloads were consistent, ranging between 15K and 26K weekly. Active users showed a slight decline early in the quarter but stabilized around 90K to 100K towards the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021